npm
Screens

Lobby

Two-tier chrome, quest panel, Royal Pass strip and the gift dock.

MaxLEVEL 12
2,450
12

Home

Royal GamesHis Majesty awaits
Chapter 3

The East Gate

12/20
31/60
⏳ 2d 4h
Royal Pass12 rewards waiting
Daily Gift ready
⚑ 2d 4h
9:41▮▮▮
"use client";

import {
  Avatar,
  Body,
  Bolt,
  BottomStack,
  BundleCell,
  BundleCells,
  Button,
  Chrome,
  ChromeRow,
  Coin,
  CornerRibbon,
  Counter,
  Counters,
  Dim,
  Dock,
  FloatChrome,
  Gem,
  GroupKicker,
  Heart,
  LevelBadge,
  MapPin,
  MapScene,
  Meter,
  Pack,
  PackRow,
  Panel,
  PageDots,
  Podium,
  PodiumColumn,
  ProfileChip,
  RankRow,
  Ribbon,
  Screen,
  ScreenName,
  SettingsRow,
  ShopRow,
  StarBurst,
  Strike,
  Tab,
  TabBar,
  TimerPill,
  Toggle,
  TopRibbon,
  Slider,
  Version,
  Well,
  Wordmark,
  YouBadge,
} from "@objectifthunes/royal-games-ui";
import { useState, type ReactNode } from "react";

const ignoreAction = () => undefined;

interface ResourceCountersProps {
  interactive?: boolean;
  onAddCoins?: () => void;
  onAddGems?: () => void;
}

interface NavigationProps {
  onNavigate?: (value: string) => void;
}

function ResourceCounters({
  interactive = true,
  onAddCoins = ignoreAction,
  onAddGems = ignoreAction,
}: ResourceCountersProps) {
  return (
    <Counters aria-label="Player resources">
      {interactive ? (
        <>
          <Counter graphic={<Coin />} onAdd={onAddCoins} addLabel="Add coins">
            2,450
          </Counter>
          <Counter graphic={<Gem />} onAdd={onAddGems} addLabel="Add gems">
            12
          </Counter>
        </>
      ) : (
        <>
          <Counter graphic={<Coin />}>2,450</Counter>
          <Counter graphic={<Gem />}>12</Counter>
        </>
      )}
    </Counters>
  );
}

interface RoyalChromeProps {
  name: ReactNode;
  onAddCoins?: () => void;
  onAddGems?: () => void;
  onOpenSettings?: () => void;
}

function RoyalChrome({
  name,
  onAddCoins = ignoreAction,
  onAddGems = ignoreAction,
  onOpenSettings = ignoreAction,
}: RoyalChromeProps) {
  return (
    <Chrome>
      <ChromeRow tone="velvet">
        <ProfileChip
          avatar={
            <Avatar decorative size="small">
              ♛
            </Avatar>
          }
          name="Max"
          caption="LEVEL 12"
        />
        <ResourceCounters onAddCoins={onAddCoins} onAddGems={onAddGems} />
      </ChromeRow>
      <ChromeRow tone="stone">
        <ScreenName>{name}</ScreenName>
        <Button
          tone="primary"
          size="small"
          iconOnly
          aria-label="Settings"
          onClick={onOpenSettings}
        >
          ⚙
        </Button>
      </ChromeRow>
    </Chrome>
  );
}

interface RoyalTabsProps extends NavigationProps {
  initial: string;
}

function RoyalTabs({ initial, onNavigate = ignoreAction }: RoyalTabsProps) {
  const [tab, setTab] = useState(initial);

  const handleTabChange = (value: string) => {
    setTab(value);
    onNavigate(value);
  };

  return (
    <TabBar
      aria-label="Primary navigation"
      value={tab}
      onValueChange={handleTabChange}
    >
      <Tab value="shop" icon="🛒">
        Shop
      </Tab>
      <Tab value="ranks" icon="♛">
        Ranks
      </Tab>
      <Tab value="home" icon="⌂">
        Home
      </Tab>
      <Tab value="map" icon="⚑">
        Map
      </Tab>
      <Tab value="more" icon="⚙" dot>
        More
      </Tab>
    </TabBar>
  );
}

// SCREEN_RECIPE: LobbyScreen
export interface LobbyScreenProps extends NavigationProps {
  onAddCoins?: () => void;
  onAddGems?: () => void;
  onClaimGift?: () => void;
  onOpenPass?: () => void;
  onOpenSettings?: () => void;
  onPlay?: () => void;
}

/** Copy-ready dashboard recipe; hosts replace sample data and callbacks. */
export function LobbyScreen({
  onAddCoins = ignoreAction,
  onAddGems = ignoreAction,
  onClaimGift = ignoreAction,
  onNavigate = ignoreAction,
  onOpenPass = ignoreAction,
  onOpenSettings = ignoreAction,
  onPlay = ignoreAction,
}: LobbyScreenProps = {}) {
  return (
    <Screen aria-label="Royal Games home">
      <RoyalChrome
        name="Home"
        onAddCoins={onAddCoins}
        onAddGems={onAddGems}
        onOpenSettings={onOpenSettings}
      />
      <Body layout="dashboard">
        <Wordmark strap="His Majesty awaits">Royal Games</Wordmark>
        <Panel tone="paper">
          <GroupKicker variant="compact">Chapter 3</GroupKicker>
          <ScreenName as="h2">The East Gate</ScreenName>
          <Counters aria-label="Chapter objectives" layout="spread">
            <Counter density="compact" graphic="⚑">
              12/20
            </Counter>
            <Counter density="compact" graphic="★">
              31/60
            </Counter>
            <TimerPill aria-label="Two days and four hours remaining">
              ⏳ <b>2d 4h</b>
            </TimerPill>
          </Counters>
          <Button tone="accent" size="hero" onClick={onPlay}>
            PLAY
          </Button>
        </Panel>
        <Panel tone="primary">
          <SettingsRow
            variant="control"
            icon="👑"
            label="Royal Pass"
            caption="12 rewards waiting"
            control={
              <Counters aria-label="Royal Pass position and action">
                <PageDots count={3} index={0} />
                <Button tone="gold" size="small" onClick={onOpenPass}>
                  GO
                </Button>
              </Counters>
            }
          />
        </Panel>
      </Body>
      <BottomStack>
        <Dock tone="stone" density="roomy">
          <SettingsRow
            variant="control"
            icon="🎁"
            label="Daily Gift ready"
            control={
              <Counters aria-label="Daily gift actions">
                <Button tone="positive" size="small" onClick={onClaimGift}>
                  CLAIM
                </Button>
                <TimerPill aria-label="Two days and four hours remaining">
                  ⚑ <b>2d 4h</b>
                </TimerPill>
              </Counters>
            }
          />
        </Dock>
        <RoyalTabs initial="home" onNavigate={onNavigate} />
      </BottomStack>
    </Screen>
  );
}

This is the exact component rendered above, including imports, responsive placement, state, and interaction wiring. Copy it as a starting screen and replace the example data and artwork with your game's values.