npm
Screens

World map

Painted night scene, springing pins, and the objective dock.

1011
World 2 · Emberfall
4
Castle GatesBeat it with 3 ★ to earn a chest
9:41▮▮▮
"use client";

import {
  Avatar,
  Body,
  Bolt,
  BottomStack,
  BundleCell,
  BundleCells,
  Button,
  Chrome,
  ChromeRow,
  Coin,
  CornerRibbon,
  Counter,
  Counters,
  Dim,
  Dock,
  FloatChrome,
  Gem,
  GroupKicker,
  Heart,
  LevelBadge,
  MapPin,
  MapScene,
  Meter,
  Pack,
  PackRow,
  Panel,
  PageDots,
  Podium,
  PodiumColumn,
  ProfileChip,
  RankRow,
  Ribbon,
  Screen,
  ScreenName,
  SettingsRow,
  ShopRow,
  StarBurst,
  Strike,
  Tab,
  TabBar,
  TimerPill,
  Toggle,
  TopRibbon,
  Slider,
  Version,
  Well,
  Wordmark,
  YouBadge,
} from "@objectifthunes/royal-games-ui";
import { useState, type ReactNode } from "react";

const ignoreAction = () => undefined;

interface ResourceCountersProps {
  interactive?: boolean;
  onAddCoins?: () => void;
  onAddGems?: () => void;
}

interface NavigationProps {
  onNavigate?: (value: string) => void;
}

function ResourceCounters({
  interactive = true,
  onAddCoins = ignoreAction,
  onAddGems = ignoreAction,
}: ResourceCountersProps) {
  return (
    <Counters aria-label="Player resources">
      {interactive ? (
        <>
          <Counter graphic={<Coin />} onAdd={onAddCoins} addLabel="Add coins">
            2,450
          </Counter>
          <Counter graphic={<Gem />} onAdd={onAddGems} addLabel="Add gems">
            12
          </Counter>
        </>
      ) : (
        <>
          <Counter graphic={<Coin />}>2,450</Counter>
          <Counter graphic={<Gem />}>12</Counter>
        </>
      )}
    </Counters>
  );
}

interface RoyalChromeProps {
  name: ReactNode;
  onAddCoins?: () => void;
  onAddGems?: () => void;
  onOpenSettings?: () => void;
}

function RoyalChrome({
  name,
  onAddCoins = ignoreAction,
  onAddGems = ignoreAction,
  onOpenSettings = ignoreAction,
}: RoyalChromeProps) {
  return (
    <Chrome>
      <ChromeRow tone="velvet">
        <ProfileChip
          avatar={
            <Avatar decorative size="small">
              ♛
            </Avatar>
          }
          name="Max"
          caption="LEVEL 12"
        />
        <ResourceCounters onAddCoins={onAddCoins} onAddGems={onAddGems} />
      </ChromeRow>
      <ChromeRow tone="stone">
        <ScreenName>{name}</ScreenName>
        <Button
          tone="primary"
          size="small"
          iconOnly
          aria-label="Settings"
          onClick={onOpenSettings}
        >
          ⚙
        </Button>
      </ChromeRow>
    </Chrome>
  );
}

interface RoyalTabsProps extends NavigationProps {
  initial: string;
}

function RoyalTabs({ initial, onNavigate = ignoreAction }: RoyalTabsProps) {
  const [tab, setTab] = useState(initial);

  const handleTabChange = (value: string) => {
    setTab(value);
    onNavigate(value);
  };

  return (
    <TabBar
      aria-label="Primary navigation"
      value={tab}
      onValueChange={handleTabChange}
    >
      <Tab value="shop" icon="🛒">
        Shop
      </Tab>
      <Tab value="ranks" icon="♛">
        Ranks
      </Tab>
      <Tab value="home" icon="⌂">
        Home
      </Tab>
      <Tab value="map" icon="⚑">
        Map
      </Tab>
      <Tab value="more" icon="⚙" dot>
        More
      </Tab>
    </TabBar>
  );
}

// SCREEN_RECIPE: MapScreen
export interface MapScreenProps extends NavigationProps {
  onBack?: () => void;
  onSelectStage?: (stage: number) => void;
}

/** Copy-ready authored-scene recipe with host-owned stage actions. */
export function MapScreen({
  onBack = ignoreAction,
  onNavigate = ignoreAction,
  onSelectStage = ignoreAction,
}: MapScreenProps = {}) {
  return (
    <Screen aria-label="World map">
      <MapScene aria-label="Emberfall route">
        <MapPin
          variant="button"
          state="complete"
          stars={2}
          label="Stage seven complete"
          onPress={() => onSelectStage(7)}
          style={{
            insetInlineStart: "calc(var(--rg-u) * 70)",
            insetBlockStart: "calc(var(--rg-u) * 590)",
          }}
        >
          7
        </MapPin>
        <MapPin
          variant="button"
          state="complete"
          stars={3}
          label="Stage eight complete"
          onPress={() => onSelectStage(8)}
          style={{
            insetInlineStart: "calc(var(--rg-u) * 277)",
            insetBlockStart: "calc(var(--rg-u) * 488)",
          }}
        >
          8
        </MapPin>
        <MapPin
          variant="button"
          state="current"
          label="Play stage nine"
          onPress={() => onSelectStage(9)}
          style={{
            insetInlineStart: "calc(var(--rg-u) * 150)",
            insetBlockStart: "calc(var(--rg-u) * 388)",
          }}
        >
          9
        </MapPin>
        <MapPin
          variant="static"
          state="unavailable"
          label="Stage ten unavailable"
          style={{
            insetInlineStart: "calc(var(--rg-u) * 120)",
            insetBlockStart: "calc(var(--rg-u) * 272)",
          }}
        >
          10
        </MapPin>
        <MapPin
          variant="static"
          state="unavailable"
          label="Stage eleven unavailable"
          style={{
            insetInlineStart: "calc(var(--rg-u) * 260)",
            insetBlockStart: "calc(var(--rg-u) * 170)",
          }}
        >
          11
        </MapPin>
      </MapScene>
      <FloatChrome variant="screen">
        <Button
          tone="primary"
          size="small"
          iconOnly
          aria-label="Back"
          onClick={onBack}
        >
          ‹
        </Button>
        <Ribbon size="compact">World 2 · Emberfall</Ribbon>
        <Counter graphic={<Heart />}>4</Counter>
      </FloatChrome>
      <BottomStack>
        <Dock tone="stone" density="shallow">
          <SettingsRow
            variant="control"
            icon={<LevelBadge level="9" label="LVL" aria-label="Level nine" />}
            label="Castle Gates"
            caption="Beat it with 3 ★ to earn a chest"
            control={
              <Button
                tone="accent"
                size="small"
                onClick={() => onSelectStage(9)}
              >
                GO
              </Button>
            }
          />
          <Meter value={12} max={20} label="Chapter 3" valueText="12 / 20" />
        </Dock>
        <RoyalTabs initial="map" onNavigate={onNavigate} />
      </BottomStack>
    </Screen>
  );
}

This is the exact component rendered above. Pin coordinates are authored in Screen design units, so the route remains aligned as the device changes size or orientation.