Victory
Result sheet, star burst, rewards, and the action dock.
Victory!
+120 +2 +1 boost
"use client";
import {
Avatar,
Body,
Bolt,
BottomStack,
BundleCell,
BundleCells,
Button,
Chrome,
ChromeRow,
Coin,
CornerRibbon,
Counter,
Counters,
Dim,
Dock,
FloatChrome,
Gem,
GroupKicker,
Heart,
LevelBadge,
MapPin,
MapScene,
Meter,
Pack,
PackRow,
Panel,
PageDots,
Podium,
PodiumColumn,
ProfileChip,
RankRow,
Ribbon,
Screen,
ScreenName,
SettingsRow,
ShopRow,
StarBurst,
Strike,
Tab,
TabBar,
TimerPill,
Toggle,
TopRibbon,
Slider,
Version,
Well,
Wordmark,
YouBadge,
} from "@objectifthunes/royal-games-ui";
import { useState, type ReactNode } from "react";
const ignoreAction = () => undefined;
interface ResourceCountersProps {
interactive?: boolean;
onAddCoins?: () => void;
onAddGems?: () => void;
}
interface NavigationProps {
onNavigate?: (value: string) => void;
}
function ResourceCounters({
interactive = true,
onAddCoins = ignoreAction,
onAddGems = ignoreAction,
}: ResourceCountersProps) {
return (
<Counters aria-label="Player resources">
{interactive ? (
<>
<Counter graphic={<Coin />} onAdd={onAddCoins} addLabel="Add coins">
2,450
</Counter>
<Counter graphic={<Gem />} onAdd={onAddGems} addLabel="Add gems">
12
</Counter>
</>
) : (
<>
<Counter graphic={<Coin />}>2,450</Counter>
<Counter graphic={<Gem />}>12</Counter>
</>
)}
</Counters>
);
}
interface RoyalChromeProps {
name: ReactNode;
onAddCoins?: () => void;
onAddGems?: () => void;
onOpenSettings?: () => void;
}
function RoyalChrome({
name,
onAddCoins = ignoreAction,
onAddGems = ignoreAction,
onOpenSettings = ignoreAction,
}: RoyalChromeProps) {
return (
<Chrome>
<ChromeRow tone="velvet">
<ProfileChip
avatar={
<Avatar decorative size="small">
♛
</Avatar>
}
name="Max"
caption="LEVEL 12"
/>
<ResourceCounters onAddCoins={onAddCoins} onAddGems={onAddGems} />
</ChromeRow>
<ChromeRow tone="stone">
<ScreenName>{name}</ScreenName>
<Button
tone="primary"
size="small"
iconOnly
aria-label="Settings"
onClick={onOpenSettings}
>
⚙
</Button>
</ChromeRow>
</Chrome>
);
}
interface RoyalTabsProps extends NavigationProps {
initial: string;
}
function RoyalTabs({ initial, onNavigate = ignoreAction }: RoyalTabsProps) {
const [tab, setTab] = useState(initial);
const handleTabChange = (value: string) => {
setTab(value);
onNavigate(value);
};
return (
<TabBar
aria-label="Primary navigation"
value={tab}
onValueChange={handleTabChange}
>
<Tab value="shop" icon="🛒">
Shop
</Tab>
<Tab value="ranks" icon="♛">
Ranks
</Tab>
<Tab value="home" icon="⌂">
Home
</Tab>
<Tab value="map" icon="⚑">
Map
</Tab>
<Tab value="more" icon="⚙" dot>
More
</Tab>
</TabBar>
);
}
// SCREEN_RECIPE: VictoryScreen
export interface VictoryScreenProps {
onContinue?: () => void;
onReplay?: () => void;
onShare?: () => void;
}
/** Copy-ready result recipe with an independent, non-overlapping action dock. */
export function VictoryScreen({
onContinue = ignoreAction,
onReplay = ignoreAction,
onShare = ignoreAction,
}: VictoryScreenProps = {}) {
return (
<Screen aria-label="Victory results" tone="forest">
<Dim intensity="strong" />
<Body layout="result">
<Ribbon size="large">Victory!</Ribbon>
<Panel tone="paper">
<StarBurst
earned={3}
total={3}
label="Three out of three stars earned"
/>
<Well>
<SettingsRow
variant="control"
label="SCORE"
control={<strong>8,420</strong>}
/>
</Well>
<Counters aria-label="Rewards" layout="center">
<span>
<Coin /> +120
</span>
<span>
<Gem /> +2
</span>
<span>
<Bolt /> +1 boost
</span>
</Counters>
<Meter
tone="positive"
value={68}
max={100}
label="Level 12"
valueText="68%"
/>
</Panel>
</Body>
<BottomStack>
<Dock tone="primary">
<Button tone="positive" size="hero" width="wide" onClick={onContinue}>
CONTINUE
</Button>
<Counters aria-label="Result actions" layout="spread">
<Button tone="primary" size="small" width="full" onClick={onReplay}>
↻ REPLAY
</Button>
<Button tone="primary" size="small" width="full" onClick={onShare}>
SHARE
</Button>
</Counters>
</Dock>
</BottomStack>
</Screen>
);
}This is the exact component rendered above. The result card occupies the content slot while the action dock consumes real lower-screen space, so neither layer depends on guessed absolute offsets.